BF4 Server updates - Worldwide

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BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Sat Mar 22, 2014 11:25 am

Hi

Thought I'd start posting some of the details of server side patches. Many people only read about the client patches, so when other things change, you think its you/the game/a bug etc.

So, all are available in the Battlelog forums, but will post last weeks and one I've just updated today.



R29 Server Update - A week ago
-Fix for missing audio on Squad/Team Deathmatch when playing on high ticket Ranked Servers
-Fix for vehicleSpawnDelay and roundTimeLimit being part of presets locked settings
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Sat Mar 22, 2014 11:26 am

Installed today:

R30 Server Update
-Players will no longer be able to pick up deployed AA mines
-Players will no longer be able to equip an AA mine together with rocket launchers
-Fix for an issue where players could have two Javelin projectiles in the air at the same time
-Javelin damage has been reduced from 34% to 30%
-Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees
-Reduced the resupply time of the Flares from 25 to 20 seconds
-Reduced the resupply time of the ECM from 30 to 25 seconds
-Increased the resupply time of Active Protection from 30 to 35 seconds
-Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight
-Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire
-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50%
-Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior
-Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets
-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Wed Apr 23, 2014 5:26 pm

R32 Server Update Notes
-Fix for an issue where the player could get stuck in a loading screen on a server that had an uneven number of slots
-Fix for the Live Scoreboard that would be active without a game on a server
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Tue Apr 29, 2014 4:50 pm

R33 Server Update Notes
-General stability improvements
-Fix for the “Death Shield” bug that could cause dead players to act as an invisible shield, blocking projectiles
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Thu Jun 19, 2014 3:01 pm

R34 Server Update Notes
-Fix for an issue when an admin couldn't move/ban/kick players with clan tags
-Various backend fixes
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Thu Jun 19, 2014 3:01 pm

R35 Server Update Notes
-Fixed a crash
-Fixed an issue where jets wouldn’t do any damage to other jets at certain altitudes
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Re: BF4 Server updates - Worldwide

Postby [Aliens]kronenbourg » Tue Jun 24, 2014 4:25 pm

R36 Server Update Notes
-Various minor fixes
-Fix for an issue where setting vars.gameModeCounter in the Obliteration game mode to anything higher than 100 would cause the round not to end, even if all the objectives were destroyed
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